The player would then lose all of their contraband (and the apple) to the discard pile, and the bread would go on their personal market stall board to add to final scoring. The bread, however, is legal and was declared, so the Sheriff would need to pay the player a penalty for that, since he was partially wrong in his accusations. If we take this example and assume that the Sheriff decided to search their bag, then the player would end up paying a fine for every item that was not bread - in this case that would be both the contraband items and the apple, even though the latter is a legal good. A player might say “four bread Guv’nor, nothing to see ‘ere” but in actual fact, their bag contains one bread, one apple and two contraband cards. The number of cards must be true, but the actual goods might be completely different to what was declared. The thing is, when a player presents their bag to the law, they must state one type of legal trade good (from a selection of four) and the number of cards in the bag. Again, coercion, threats and even bribes are encouraged here - with players (for example) offering the Sheriff coins, goods and/or future promises in order to avoid being searched. When everyone has done this, they will each try to pass through the gates of Nottingham - and the Sheriff (or deputies) may decide to stop them and check their bag. ![]() Next, each player will choose up to five of their cards and place them into their press-stud bag. During this process, appealing to the Sheriff or deputies and explaining that you are discarding because you plan to be completely honest about what comes next is encouraged. For those who are not representing the law, the market phase begins - at this point each player discards any number of their cards (face up) and then draws back up to six. One person will be designated as the Sheriff (or two people will be designated deputies, should you be playing a six player game). Players begin the game with six cards - which they will keep secret - and a pouch with a lovely press-stud on it. The extra expansion content is well worth having, and the new game is available at a very sensible RRP, whilst the older version commands a “hard to find” premium on the second hand markets you’ll see out there.īut what is it that might make you want to consider buying any version of Sheriff of Nottingham ? Why does this classic game occupy such a high ranking both on BoardGameGeek and in the hearts and minds of board gamers? Well, I have to say that whilst I somehow avoided playing the original, I am so glad that I’ve had the chance to play Sheriff of Nottingham Second Edition because it is such incredible fun. When you add these things together and compare the raw production value of Sheriff of Nottingham Second Edition versus the original, the second edition still comes off well. Also, I would say that Sheriff of Nottingham Second Edition has slightly less interesting card art, which uses smaller, more classically illustrated pictures, rather than the larger, more cartoonish art of the original. The lack of the Sheriff miniature is a shame (and a surprise to see CMON producing a version with less plastic than an older printing). In terms of component quality, Sheriff of Nottingham Second Edition is kind of both less and more at the same time. Another expansion also present in this version is the Black Market, which simply adds a few new cards and slightly more complex rules. On the plus side, anyone who knows the original game will already have worked out that by including the deputies, Sheriff of Nottingham Second Edition actually allows up to six players - which was only possible in the original game with the addition of an expansion. The headline differences between the two versions are that Sheriff of Nottingham Second Edition is now published by CMON and rather than including a detailed (but expensive and unnecessary) miniature to represent the titular Sheriff, there are now cardboard standees for him and his two deputies. ![]() Sheriff of Nottingham Second Edition is very similar to the original game (which was published by Arcane Wonders back in 2014. ![]() In 2021, a Second Edition of Sheriff of Nottingham was released, and I’ve finally got my hands on a copy. But sometimes, a game like Sheriff of Nottingham comes along and demonstrates how a bigger production can take those same simple mechanics and do something really interesting with them. Bluffing has always been a cornerstone of traditional card games, with games like Go Fish, Bluff and S**thead (or your local variant thereof) all being popular classics the world over.
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